New LEGO Powered Up app released with Race Car controller, does it really work?

New LEGO Powered Up app released with Race Car controller, does it really work?

hi guys this is Balázs from RacingBrick
I’m sure you’re surprised to see me here I am usually on the other side of the
camera, the Powered Up app received an update a few days ago and there are so
many things I want to talk about I thought I would switch format and
instead of subtitles I will talk you through the details I would also love to
hear your feedback whether you like this new format or not, shall I do this more
often or probably never again so please leave a comment below and let’s get
started. The Powered Up app received an update a few days ago, I updated the iPad to see the new features but left my Android phone on the previous version so
I can show you the differences. As you can see the iPad is updated to 2.4.0 that’s the latest version and the phone is still on 2.2.0
To clarify things at the very beginning this is not the big update that we were
waiting for in the Powered Up App, There’re some new features but not the ones that we were really waiting for So there’s no support yet for the Technic hub, there’s no proper support for the L and XL motors, there’s no multi hub support and
there’s still no real customizable interface So let’s see what we did
receive actually! There’s a new controller interface called race car, it is possible to combine blocks to composite blocks, there’s a new advanced settings panel, it’s possible to disable auto-connect and it is possible to set a
default palette level. This is the new advanced settings panel, it is possible
to turn off auto connect which means the app won’t automatically connect to the
hub when it is turned on you need to tap on it in the menu and the
default palette level is the default complexity for a new application. The biggest new feature is on the second screen, as you can see on the previous version there was one controller interface with the two sliders and three
buttons and now in the new version there is a new controller interface with a
joystick and more buttons and graphics if you open the new controller on the
iPad you can see that something is wrong the elements are not properly scaled so
probably it was not prepared to be used on an iPad. I
will update the Android version in a minute and I will show you how it is
supposed to look like before updating the app let’s see what are the differences between the control blocks in the basic blocks everything is pretty
much the same, among the motor controllers there is a new one that belongs to the to the new control interface the others are again the same,
here there are also some new control elements corresponding to the new
control interface, at the end we got the new composite blocks which are basically multiple commands combined into a single program block, this one can be familiar
from the Boost application I quickly updated the Android version to
show you how the control interface really supposed to look like
hopefully the iOS version will be corrected soon to have a properly scaled
interface element otherwise the program blocks behind them are absolutely the
same, it would be good to have a proper version on the iPad because it’s much
easier to edit on the bigger screen let’s see what the new contour interface
does actually based on my tests it only works with the simple and motors from
the Batmobile there is a joystick there but this joystick apparently only
controls forwards and backwards motion so if we try to turn nothing happens it
is possible to change the direction of the motors so depending on the
installation they can run in the same direction or they can run reverse but
again it only affects forwards and backwards motion besides the different sound effects
coolest new function is dis boost or nitro button by default
urato is limited to 80% and with the press of this button we can with the
400% course it runs out so it needs some time to charge if it’s a multi-function
if we take a closer look at the controls you can see that if we try to turn with
the joystick slightly one the wheels on one side will run faster than on the
other side so it is actually possible to use it for steering but it’s it’s
nowhere near as effective as the two slider interface that was available
previously so the battle can turn but but very slightly for me it seems that
this new control interface was designed to this to a motor setup it does not
seem to work with with any other motor types
so either the L motor or the boost motor or even the accel motor I can plug them
in but but nothing padding works so obviously it is possible to use a
different control setup so I removed the default block and I assigned a simple
motor controller to port a and simple steering setup to port B so the Excel
motor is used for driving and the Alma tour is used here for steering so as you
can see it sort of works the acceleration works better than the
steering the steering is very very glitchy does not follow the commands
another problem with the steering is the lack of absolute positioning the center
of position zero here is the position where the motor is turned on so unlike
the control plus AB there is no calibration there is no possibility to
to set a zero in the application the central position will be always the
position when we turn it on so it is not properly usable to control the remote
control car so on top of this it is clearly visible that the åland XL motors
need additional support in the application it happens frequently with
me that in the end without the motor control gets stucked so as you can see I
don’t touch the joystick and the motor still runs so besides the previous bugs there are
still many little issues in the application for example here you can see
that I have a simple a motor and the booster motor if I select port a port B
they both work but port the port selection a B does not work at all also
it is difficult for the first I to differentiate between the two
controllers the top one can control both motors the bottom one can only control
booster motor because that wants an encoder so anyway the motors are not
that easy to differentiate and to understand the main differences a simple
medium linear motor has only speed control the medium linear motor from the
boost set and the move hub the two internal motors have speed control and
also relative positioning the al motor and the Exile motor from the Technic set
has speed control and also absolute positioning which means they can be used
as servo to sum it up I still like the powered up system and I’m always trying
to beat the glass-is-half-full type of guy but with these updates I’m getting
more and more worried now we received an update with a new control interface but
with very little information and it doesn’t seem to work properly or at
least I was not able to figure out how to use it properly in the app and the
blocks would desperately need some additional information in the app and
and also possibly some tutorials about their usage on Legos webpage the boost
up at least has some tooltips for their blocks I understand that it requires
some effort to translate these to all languages but without them like all
customers especially kids won’t really understand how to use the app there are
several different types of blocks available some work with all motors some
limit certain motors at this point it is very difficult to figure out which one
works with which for an average user honestly I don’t see how this will turn
into a simple customizable interface in its current format it is way more
complex than it should be for an average user kids and their parents who are not
into a booster we’ll be intimidated if they want to
change something from the default settings and suddenly they face this
Super Mario level kind of view with all the complexity of the different colored
blocks and and loops and everything I really like the possibility for for this
level of customization but there definitely should be a more simple way
to do it and not only by hiding certain blocks with power functions connecting
motors to a certain port was very simple and visible although with the two type
of remotes it was fairly limited now that we can have joysticks buttons
sliders anything there really should be a way to simply assign them to a
specific port of a specific hub without the need of any visual coding so let’s
wait and see what the next powered-up update will bring us hopefully it will
be better than this one until then I will still stick to brake controller 2
because that one simply works for me controlling power functions power that
buoys anything I’m almost finished with the project that will be hopefully very
useful for you to be published in the next few days so make sure to subscribe
and upon the notification well thanks for watching and please let me know in
the comments what do you think about this new format see you next time you

13 thoughts to “New LEGO Powered Up app released with Race Car controller, does it really work?”

  1. I like this new format but i don't understand everything that you say but if the video is subtitled i can just pause the video and take my time to read, conclusion: i prefer the previous video format

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